8/25/2023 0 Comments Frying pan eternal lands![]() Affected creatures must make another saving throw after 1 hour if still in the chamber or suffer the same effects again. ![]() Unless a living creature makes a DC 14 Wisdom saving throw, they become immobile for 1 hour and take 2d12 hp psychic damage, their minds filled with visions of decay and death. The white and orange walls within are soothing to undead, but living creatures find them stultifying, mind numbing, and oppressive. Living creatures that enter the small chambers suffer a powerful psychic attack that can both paralyze and weaken them. Distinguishing any particular voice or speaking with a particular undead spirit is impossible without speak with dead, ancient shade, or similar magic. The voices of millions can be heard within the cliffs. Each small, hermetic chamber of the cliffs gathers memories from the undead and preserves their spirit, keeping it from advancing (or more to the point, descending) to other planes of being. So many such caverns are inhabited by intelligent undead.Ĭliffs of Gathered Memory: Undead who have fallen into a state of minimal energy are often brought to this famous orange stone, carved to resemble a sort of honeycomb, miles wide and over 500 feet tall. Undead find these caverns welcoming and healing the necrotic damage restores both their energy and their sense of purpose. These inflict a body-wracking 3d12 hp necrotic damage (DC 16 Constitution for half). As undead require very little in the way of rest or nourishment, most buildings are built for reasons of status, display, or trade.Ĭaverns of Unmaking: Tunnels and passages within the Dry Lands are often filled with raw necrotic energy that pulses through narrow spaces in waves. In some places, the bone itself is transformed by magic or the blood of the living into a cement-like material, suitable for building towers, castles, and walls. Dunes, ramparts, and pebbled stretches of bone extend for miles. These are described below for the possible warning of future travelers.īone Deserts: The most common terrain within the Dry Place is bone desert its sand is powdered bone and pebbles of bone not yet worn quite so small. The dry lands are home to several varieties of extremely strange terrain, rarely found elsewhere other than sometimes in particular hells. Gnolls and the priests of Anu-Akma are familiar with this path, said to be a ley line that was corrupted millennia ago, perhaps at the founding of Nuria itself, to lead not to other planes or to shadow but directly into the River of Tears and thus to the Eternal Palace. The plane of Mot itself is easy to reach for the undead spells such as skull road open the pathway between any tomb and the Dry Lands. While most gods depend on the prayers and offerings of the living, Mot derives his power from the praise of the undead and the animated-from skeletons and zombies compelled to ape out thousands of near-meaningless (yet still efficacious) masses and sermons and from the much richer work of vampires in Morgau or the god-kings of Nuria-Natal in their deep and hidden crypts where their prayers and invocations echo year upon year through the centuries, offering praise to Mot and staving off true death for but a little longer. These are the Dry Lands, the plane where life extends past its appointed span, where fate itself is thwarted with regularity, and where liches, vampires, and ghouls gather in enormous numbers to praise their patron and the font of vileness, to cheat death, to praise their protection against a certain voyage into the hells and the joy and strength of the god of the undead and his near-infinite legions. The Dry Lands: The Plane of Mot, Dark God of the Undeadīy comparison, Evermaw, the plane of the dark god Mot (and the equally notorious Vardesain and Anu-Akma, fellow gods of the dead), is notable for its silence-a plane of enormous deserts of bones, dunes of dust, and rivers of blood and tears. Most branches of the great World Tree are noisy and full of powerful spirits: the battle cries of Valhalla, the shrieking of various hells and planes of torment, the fulsome chorus of celestial planes devoted to the harmonious celebration of the divine.
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